Saturday, February 4, 2012

In Part 2 I went over the effects the recent Card Limitations had on the meta.  In Part 3 I will go over the Cards that where Semi-Limited (2 per deck) and Unlimited



Necro Gardna:
This going to 2 along with Judgment Dragon going to 3 made people think either Lightsworn or Twilight Decks would be seen again.  This has not been the case.  The deck has plenty of boss monster's (JD, BLS-EotB, Gorz, Tragoedia, Chaos Sorcerer, Celestia) but lacks the consistency to be viable in a Regional or YCS setting.  As long as Lumina, Lightsworn Summoner and Charge of the Light Brigade remain at 1 per deck, Lightsworn will remain inconsistent.

Summoner Monk:
With Rescue Cat gone and Rescue Rabbit's effect preventing this card from being special summoned from deck, Summoner Monk is safe at 2 or even 3 in the TCG.  However over in the OCG, this card is abused.  Here is an example of your best turn 1 play in Inzektors.  All you need to do is open up a Summoner Monk, and a Spell Card.
1.  Summon Summoner Monk, it's effect activates switching it to defense mode.
2.  Activate Summoner Monk's effect, discarding a Spell Card to special summon Armageddon Knight from your deck.
3.  Armageddon Knight's effect activates, use it to send Inzektor Hornet from your deck to your graveyard.
4.  Overlay Armageddon Knight and Summoner Monk into Lavalval Chain.
5.  Activate Lavalval Chain's effect, detaching 1 Xyz Material to place Inzektor Dragonfly on top of your deck.

I'd say this card had plenty of impact in the OCG (Inzektors are currently the best deck over there)

Tragoedia:
No longer as powerful as it once was.  It has great utility for synchro and Xyz summons since you can change it's level.  It can also serve as a beat stick if you have a large enough hand.  However Gorz just outshines this card in every way.  Agents where using this card early in the format but it fell out of favor as they switched to more Trap heavier builds to help their Plant Matchup.  
Dewloren, Tiger King of the Ice Barrier
Enough with the Symbol of Heritage OTK's/FTK's.  FTK's in general shouldn't exist.  Keep Dewloren at 2 forever please.
Destiny Draw
As with Lightsworn, people thought we'd see more of the Destiny Hero engine popping up again, in Zombies, Synchro based decks, and Absolute Zero based decks.  However the Destiny Hero's just aren't good standalone cards.  You need a Destiny Draw/Allure of Darkness to make them good.  Add in drawing double Malicious and the deck just isn't as potent as it once was.
Swords of Revealing Light
I hate stall cards.  All I really have to say.  With Heavy at 1 and MST at 3, this card is fine at 3.  All it does it stall.
Call of the Haunted
The card is just too slow.  Plant's used one copy at the beginning of the format but soon cut it for better cards.  Again no real effect on the meta

Mind Crush
As with Call of the Haunted, saw play at the beginning of the format (as a side for Agents and other decks that did a lot of searching) but again fell out of favor for better cards.  

Judgment Dragon:
Covered this in the Necro Gardna portion.  
Spirit Reaper
This has honestly been one of my favorite card's this format.  Opponent has no monster?  Summon this and swing for a +1.  Opponent has a Kristya, Laggia, Dolkka, or another big monster bothering you?  Stall with this until you draw your outs.  Great card.  If your wondering why it was put to 3 it goes back to Konamis logic, if your not going to use 3 copies of card X then why should it be on the ban list (obviously this logic can't apply to all cards but cards such as this, Snipe Hunter, Cyber Dragon, Treeborn Frog, D.D. Warrior Lady, Breaker the Magical Warrior?  makes sense)

Megamorph
Overload Fusion
There are just too many ways to stop Chimeratech OTK now and you have to build your whole deck around it.  If you don't draw the Future Fusion early, your gonna have a hard time.  

Mystical Space Typhoon
So instead of having a massive Trap Format, we have the opposite.  Pretty much what this card did
 
Gravity Bind
Xyz Monsters get around this.  No reason for this to be at 1 or 2 anymore.  Decks can easily get around it.
Icarus Attack
When I saw this going to 3 I thought the list was fake.  A list where Blackwings get something back?  How often does that happen?  Well this was the first.  They still remain a solid deck but with Kalut and Black Whirlwind at 1, they lack ways to generate advantage.

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