Ok since I'm bored I'm going to post a tournament report I wrote for the first ever Columbus Regional I went to. Date was 10/23/2010. The latest set released was Duelist Revolution and since the ban list actually did what it was supposed to do, we didn't have any overpowered decks. Light Hero Beat won the most recent YCS however I didn't have much success with it. I noticed many decks such as Blackwings, X-Sabers, and Hero Beat where all running large amounts of back row since this was the first Format with Heavy Storm banned so I chose a deck that went the opposite direction. Since Book of Moon was at 3, a deck maining 3 Royal Decree would still have enough defense while shutting down a large portion of other decks. With that in mind I chose to build Pete Navarro's Volcanic Quickdraw deck with one or two minor changes. Notes on how each card did will be next to each card.
Monsters
1x Tytannial, Princess of Camellias: Pretty much the best monster during the regional. When backed up by Royal Decree and with plenty of Tokens to tribute for her effect, players had a very difficult time dealing with her. I also didn't draw her that often which was a huge plus.
1x Gorz, the Emissary of Darkness: I added this in last minute because I was afraid of X-Sabers but I only played 1 and it didn't have Darksouls or Emmersblades. If anything this helped me in not drawing Tytannial so that alone honestly made it worth it
2x Caius, the Shadow Monarch: Huge help against Blackwings. Because Dandylion was at 2 and you can easily generate extra tokens, summoning him was not a problem.
3x Debris Dragon: The primary play with Debris Dragon was to go into Scrap Dragon. Rarely went Black Rose Dragon and I rarely brought out Stardust Dragon.
2x Quickdraw Synchron: I pretty much used this in combo with Volcanic Shell to make Drill Warrior. However I sided out that engine quite a bit to add more cards like Snowman Eater and Spirit Reaper just to give myself more consistency.
2x Lonefire Blossom: Consistent way to bring out Tytannial. Pretty much it's only use in this version of Plants
2x Dandylion: Supplied a steady stream of Tokens for Tytannial to use as well as being a very good target for Debris Dragon
1x Sangan: Searched everything besides Caius, Gorz, and Tytannial
1x Card Trooper: Could crash Thunder Kings and helped get my mill going. Enough said
3x Volcanic Shell: See Quickdraw. Also used it as a discard cost for Drill Warrior and Raigeki Break
2x Effect Veiler: Because I ran Royal Decree this card was needed to give myself some form of protection. Did it's job perfectly
3x Ryko, Lightsworn Hunter: Decree locked down opponent's traps so I mostly used Ryko to destroy opposing Monsters. The Mill was a nice added bonus
1x Spore: Honestly didn't use this much but when I did use it, it was game winning.
Magic
3x Book of Moon: Main form of protection since I use Royal Decree
1x Charge of the Light Brigade: Allowed me to see my Rykos very early and also milled and fueled POA
1x Foolish Burial: Dump Dandylion
1x Enemy Controller: Another form of protection and since I should have extra tokens I can take opposing monsters.
1x Dark Hole: Staple
1x Monster Reborn: Staple
1x Pot of Duality: Only played it once. Theory behind it was to try and consistently get Royal Decree but I didn't need it.
3x Pot of Avarice: So much milling, you need it to be able to reuse all of your monsters so you don't run out of steam
1x Cold Wave: Staple
Trap
1x Raigeki Break: Generic monster removal that takes advantage of all the cards I can discard
3x Royal Decree: As I said before, shut down 1/3 of my opponent's deck. Very few players main decked Mystical Space Typhoon so usually if Decree hit the field, it stayed.
Extra: I'm very glad I used 2 Scrap Dragon. He was by far my most used Synchro. I kind of wish I had used Red Dragon Archfiend for the Plant Mirror match and just had the 1 Chimeratech sided but hindsight is 20/20. Turbo and Nitro where rarely brought out but each had a specific purpose so they had to stay in.
1x Armory Arm
1x Catastor
1x Brionac
2x Drill Warrior
1x Iron Chain Dragon
1x Turbo Warrior
2x Black Rose Dragon
1x Nitro Warrior
1x Stardust Dragon
1x Junk Destroyer
2x Scrap Dragon
1x Chimeratech Fortress Dragon
Side
2x Cyber Dragon: Sided in many times in place of QD and Volcanic Shell. Since players will typically side out Bottomless it became more effective
2x Doomcaliber Knight: Sided in a few times. Better than T-King in that format
2x Snowman Eater: Hero's where popular and Snowman kills Hero's
1x Spirit Reaper: Nice wall against Saber's and it's a Debris Target
2x Mystical Space Typhoon: Really only for Infernity's but I didn't play any
1x My Body as a Shield: Protection from cards such as Icarus Attack and Gyzarus that doesn't get hit by Decree
2x Chain Disappearance: X-Sabers, Mirror Match, Frogs. Very good card for each of those matchups
2x Solemn Warning: Mainly for Gladiator Beasts but also used it against VayuSworn
1x Chimeratech Fortress Dragon: Wish I had just had 1 copy in the side and not one in the extra but oh well.
Results (O=game win, X=game loss)
Round 1: X-Sabers, OO
Round 2: Hero Beat, OO
Round 3: SalvoDAD, OO
Round 4: Blackwings, OXO
Round 5: Hero Beat, OO
Round 6: Gladiator Beasts, XOX
Round 7: VayuSworn, OXX
Round 8: Volcanic Quickdraw Plants, OXO
Round 9: Machina Geartown, OO
Final placement 11th out of 455
Monday, March 26, 2012
Saturday, March 10, 2012
Something that many people have been complaining about is the current prices of the current top tier decks (mainly Dino Rabbit and Wind-Ups) on the secondary market. In this post I'm going to compare the current decks to Tengu Plants from last format and Tele DAD. I'd also compare it to DAD Return but I can't find accurate card prices for back then. Commons/Rares will be defaulted to $.50 unless they where hard to get ones such as Royal Oppression, Lonefire Blossom, Phoenix Wing Wind Blast, etc.
TeleDAD (decklist taken from YCS Houston 2009)
Monsters:
2x Dark Armed Dragon: $200.00
1x Caius the Shadow Monarch: $5.00
1x Elemental Hero Stratos: $6.00
1x Dark Grepher: $7.00
1x Breaker the Magical Warrior: $.50
2x Destiny Hero-Diamond Dude: $.50
1x Mystic Tomato: $.50
2x Krebons $.50
1x Sangan $.50
3x Destiny Hero-Malicious: $30.00
1x Necro Gardna: $8.00
1x Plaguespreader Zombie $40.00
1x Spirit Reaper $.50
Total: $560
Spells:
3x Allure of Darkness: $35.00
1x Brain Control $.50
3x Destiny Draw $40.00
1x Emergency Teleport $30.00
1x Heavy Storm $.50
1x Monster Reborn $.50
1x Mystical Space Typhoon $.50
2x Reinforcement of the Army $.50
Total: $258
Traps:
1x Crush Card Virus: $250
2x Phoenix Wing Wind Blast: $8.00
2x Royal Oppression: $5.00
3x Solemn Judgment: $40.00
1x Trap Dustshoot: $.50
Total: $396.50
Extra Deck
1x Black Rose Dragon: $8.00
2x Colossal Fighter: $2.00
2x Goyo Guardian: $20.00
1x Magical Android: $5.00
1x Psychic Lifetrancer: $.50
2x Red Dragon Archfiend: $4.00
3x Stardust Dragon: $10.00
3x Thought Ruler Archfiend: $10.00
Total: $125.50
Side Deck
1x Compulsory Evacuation Device: $.50
2x Legendary Jujitsu Master $2.00
3x Light-Imprisoning Mirror $.50
1x Lightning Vortex $.50
1x Mirror Force $30.00
1x Mobius the Frost Monarch $.50
1x Raiza the Storm Monarch $20.00
1x Royal Decree $10.00
1x Snipe Hunter $.50
1x Threatening Roar: $.50
1x Thunder King Rai-Oh: $10.00
1x Torrential Tribute $.50
Total: $78.50
Total for the entire deck: $1,293.00
That's assuming you went lowest rarity on each card. You could have gone holo Stratos, Diamond Dudes, Sangan, Spirit Reaper, Phoenix Wing Wind Blasts, Brain Control, Heavy Storm, Monster Reborn, Mystical Space Typhoon, Trap Dustshoot, Mobius, Lightning Vortex, Legendary Jujitsu Master, Mobius, Snipe Hunter, THreatening Roar, and Torrential Tribute increasing the price even more, especially if you went CP for certain cards.
TeleDAD (decklist taken from YCS Houston 2009)
Monsters:
2x Dark Armed Dragon: $200.00
1x Caius the Shadow Monarch: $5.00
1x Elemental Hero Stratos: $6.00
1x Dark Grepher: $7.00
1x Breaker the Magical Warrior: $.50
2x Destiny Hero-Diamond Dude: $.50
1x Mystic Tomato: $.50
2x Krebons $.50
1x Sangan $.50
3x Destiny Hero-Malicious: $30.00
1x Necro Gardna: $8.00
1x Plaguespreader Zombie $40.00
1x Spirit Reaper $.50
Total: $560
Spells:
3x Allure of Darkness: $35.00
1x Brain Control $.50
3x Destiny Draw $40.00
1x Emergency Teleport $30.00
1x Heavy Storm $.50
1x Monster Reborn $.50
1x Mystical Space Typhoon $.50
2x Reinforcement of the Army $.50
Total: $258
Traps:
1x Crush Card Virus: $250
2x Phoenix Wing Wind Blast: $8.00
2x Royal Oppression: $5.00
3x Solemn Judgment: $40.00
1x Trap Dustshoot: $.50
Total: $396.50
Extra Deck
1x Black Rose Dragon: $8.00
2x Colossal Fighter: $2.00
2x Goyo Guardian: $20.00
1x Magical Android: $5.00
1x Psychic Lifetrancer: $.50
2x Red Dragon Archfiend: $4.00
3x Stardust Dragon: $10.00
3x Thought Ruler Archfiend: $10.00
Total: $125.50
Side Deck
1x Compulsory Evacuation Device: $.50
2x Legendary Jujitsu Master $2.00
3x Light-Imprisoning Mirror $.50
1x Lightning Vortex $.50
1x Mirror Force $30.00
1x Mobius the Frost Monarch $.50
1x Raiza the Storm Monarch $20.00
1x Royal Decree $10.00
1x Snipe Hunter $.50
1x Threatening Roar: $.50
1x Thunder King Rai-Oh: $10.00
1x Torrential Tribute $.50
Total: $78.50
Total for the entire deck: $1,293.00
That's assuming you went lowest rarity on each card. You could have gone holo Stratos, Diamond Dudes, Sangan, Spirit Reaper, Phoenix Wing Wind Blasts, Brain Control, Heavy Storm, Monster Reborn, Mystical Space Typhoon, Trap Dustshoot, Mobius, Lightning Vortex, Legendary Jujitsu Master, Mobius, Snipe Hunter, THreatening Roar, and Torrential Tribute increasing the price even more, especially if you went CP for certain cards.
Monday, March 5, 2012
If you couldn't tell from previous posts, I'm big on Inzektors right now. It's kind of weird because I prefer decks like Plant Synchro, Synchro Cat, and Gladiator Beasts. Decks that have a variety of plays that they can do while Inzektors tend to focus on their 2 loops. However instead of doing what everyone else was doing, I've decided to experiment into other ways to run the deck and try to see how they work so in this entry I'll be going into possible main/side options of cards that you currently won't find in a "standard" Inzektor Deck.
http://yugioh.wikia.com/wiki/Inzektor_Hopper
Inzektor Hopper
Dark, Insect, Level 4, 1700/1400
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.
This is pretty much just a small mini engine to get the cards you need. One thing I've noticed is that the opening plays of an Inzektor deck are limited to Tour Guide into Sangan, Tour Guide into an Xyz, Card Trooper, Mystic Tomato, Sangan, and Armageddon Knight. Solid opening plays but I feel like they are kind of lacking since you can't commit much deck space to these cards. Inzektor Hopper in a way fixes that problem. If you open Centipede plus Hopper, you can summon Centipede, equip Hopper, then send Hopper to the graveyard to get a Centipede search, pretty much turning Centipede into a Toolbox to get the cards you need. Also gives you something to do if your opponent doesn't commit cards to the field. It also doubles as a nice 1700 monster which is stronger than anything else Inzektors have outside of Giga-Manits.
http://yugioh.wikia.com/wiki/Inzektor_Sword_-_Zektkaliber
Inzektor Sword-Zektkaliber
Equip Spell
Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand.
Typically competitive decks have stayed away from Equip Spells and for good reason. Outside of a select few (Premature Burial, Snatch Steal, Megamorph) most of them aren't that good. The extra effect you gain (usually an attack boost) usually isn't worth it and none of them can generate any card advantage and they are dead draws if you don't have a monster out. However one glance at Zektkaliber and you'll realize that it's much better than your typical Equip Spell. First and foremost, that extra 800 attack allows Centipede and Hopper to attack over Dolkka and Laggia (the 2 biggest problems in an Inzektor Deck), and allows it to survive Jurrac Guaiba (which is why Dino Rabbit destroys the deck). However that's not the only reason this card is good. With the Centipede+Hopper opening, when Centipede activates, you can search for Inzektor Sword-Zektkaliber with Centipedes effect. Yes Centipede searches for any Inzektor CARD. Then when this card on the field is sent to the graveyard you can get an Inzektor back from your grave. So if the equipped monster is removed from the field, you can get a key Dragonfly or Centipede back. Also if your opponent uses Heavy Storm or Mystical Space Typhoon to get rid of it, the Inzektor it's equipped to triggers allowing you to gain even more advantage.
http://yugioh.wikia.com/wiki/Jurrac_Guaiba
Jurrac Guaiba
Fire, Dinosaur, Level 4, 1700/400
If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn.
You must be thinking I'm crazy. Just hear me out. Jurrac Guaiba is something a friend and I have been high on recently and even more so this format. Take a look at the attack points of most monsters Inzektors run. Then take a look at the attack points of most monsters Wind-Ups run. They mostly run monsters with attack below 1700 so you don't even need a Forbidden Lance to be able to get this effect off a majority of the time. If you do get it's effect off, then your opponent is typically staring down an Evolzar Dolkka or an Evolzar Laggia which as we all know, are two of the most powerful Xyz Monsters in today's metagame. I've criticized Inzektors for their lack of versatility but adding this card into the main or side deck gives you something else you can do. If anything it will draw out opposing Effect Veilers, Fiendish Chain's, Solemn Warnings, or Torrentials instead of the primary cards they have to worry about. It's certainly interesting to think about. If your local metagame is full of Inzektors and Wind-Ups, I recommend trying this card out in either your Main or Side deck. You don't need to add multiple Dolkka's and Laggia's to your extra deck, just one of each. In an extra deck with plenty of space, its something that you should accomplish easily.
http://yugioh.wikia.com/wiki/Inzektor_Hopper
Inzektor Hopper
Dark, Insect, Level 4, 1700/1400
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.
This is pretty much just a small mini engine to get the cards you need. One thing I've noticed is that the opening plays of an Inzektor deck are limited to Tour Guide into Sangan, Tour Guide into an Xyz, Card Trooper, Mystic Tomato, Sangan, and Armageddon Knight. Solid opening plays but I feel like they are kind of lacking since you can't commit much deck space to these cards. Inzektor Hopper in a way fixes that problem. If you open Centipede plus Hopper, you can summon Centipede, equip Hopper, then send Hopper to the graveyard to get a Centipede search, pretty much turning Centipede into a Toolbox to get the cards you need. Also gives you something to do if your opponent doesn't commit cards to the field. It also doubles as a nice 1700 monster which is stronger than anything else Inzektors have outside of Giga-Manits.
http://yugioh.wikia.com/wiki/Inzektor_Sword_-_Zektkaliber
Inzektor Sword-Zektkaliber
Equip Spell
Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand.
Typically competitive decks have stayed away from Equip Spells and for good reason. Outside of a select few (Premature Burial, Snatch Steal, Megamorph) most of them aren't that good. The extra effect you gain (usually an attack boost) usually isn't worth it and none of them can generate any card advantage and they are dead draws if you don't have a monster out. However one glance at Zektkaliber and you'll realize that it's much better than your typical Equip Spell. First and foremost, that extra 800 attack allows Centipede and Hopper to attack over Dolkka and Laggia (the 2 biggest problems in an Inzektor Deck), and allows it to survive Jurrac Guaiba (which is why Dino Rabbit destroys the deck). However that's not the only reason this card is good. With the Centipede+Hopper opening, when Centipede activates, you can search for Inzektor Sword-Zektkaliber with Centipedes effect. Yes Centipede searches for any Inzektor CARD. Then when this card on the field is sent to the graveyard you can get an Inzektor back from your grave. So if the equipped monster is removed from the field, you can get a key Dragonfly or Centipede back. Also if your opponent uses Heavy Storm or Mystical Space Typhoon to get rid of it, the Inzektor it's equipped to triggers allowing you to gain even more advantage.
http://yugioh.wikia.com/wiki/Jurrac_Guaiba
Jurrac Guaiba
Fire, Dinosaur, Level 4, 1700/400
If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn.
You must be thinking I'm crazy. Just hear me out. Jurrac Guaiba is something a friend and I have been high on recently and even more so this format. Take a look at the attack points of most monsters Inzektors run. Then take a look at the attack points of most monsters Wind-Ups run. They mostly run monsters with attack below 1700 so you don't even need a Forbidden Lance to be able to get this effect off a majority of the time. If you do get it's effect off, then your opponent is typically staring down an Evolzar Dolkka or an Evolzar Laggia which as we all know, are two of the most powerful Xyz Monsters in today's metagame. I've criticized Inzektors for their lack of versatility but adding this card into the main or side deck gives you something else you can do. If anything it will draw out opposing Effect Veilers, Fiendish Chain's, Solemn Warnings, or Torrentials instead of the primary cards they have to worry about. It's certainly interesting to think about. If your local metagame is full of Inzektors and Wind-Ups, I recommend trying this card out in either your Main or Side deck. You don't need to add multiple Dolkka's and Laggia's to your extra deck, just one of each. In an extra deck with plenty of space, its something that you should accomplish easily.
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