In part 1, I went over the cards that where new to the ban list. In part 2 I will go over the new limits from the September 2011 Ban List
Black Luster Soldier-Envoy of the Beginning:
This ended up being exactly what we expected it to be. Every deck got a generic Boss monster to help win them the game. This also contributed to Thunder King Rai-Oh seeing a huge increase in play, being the best splashable Light Monster and being a card that could actually stop BLS-EotB. Needless to say his impact has been felt.
Debris Dragon
Lonefire Blossom:
These two go together because they where pretty much hit because of the same deck. Debris Dragon essentially gave Plant Synchro decks a one card Synchro Summon and combos extremely well with Dandylion and Lonefire Blossom. Lonefire was hit because of the insane Monster Reborn combo's it had. Guess what? Neither of these limits really mattered. All they did was make space for Plants to add in cards like Thunder King Rai-Oh. Lonefire still gets the Tuners, Debris still allows you to make easy Black Rose/Trishula plays. Was their power weakened? Yes. Did Plants gain a ton of power from Tour Guide and Xyz's? Absolutely. But you can't argue that these 2 cards are essential to any Plant Deck.
Formula Synchron:
I thought about putting this with Debris Dragon and Lonefire Blossom but then decided against it. All Formula Synchron to 1 really did was open up 1 extra deck slot in your typical Plant deck. Yes Frog Monarchs used 3 Formula but guess what? They lost Fishborg. Did this weaken Plants? Yes but overall they didn't need 2 Formula.
Legendary Six Samurai-Shi En:
I cannot speak rationally about this card. I hate it more than any other card in Yu-Gi-Oh. Negation plus protecting itself? plus 2500 attack on a Level 5? Sorry that's just way too overpowered. Thank god they hit Samurai's consistency because this at 1 doesn't even really matter. They can just back it up with Naturia Beast or Barkion in place of the 2nd Shi En. Then again Black Luster Soldier-Envoy of the Beginning does eat it for breakfast but that's besides the point
T.G. Hyper Librarian:
This plus the huge increase in play of Maxx "C" killed Junk Doppel/Quasar Decks. Not that the TCG ever got to play with Quasar but that's probably for the better. Overall though I don't think putting this to 1 really had an impact. Plant Decks cut 1 as is and it's not like any other huge synchro spam deck exists (with exception to Karakuri who can can make this, but it's better for them to go Naturia Beast). Quasar is the only deck that's really hurt by this.
Trishula, Dragon of the Ice Barrier:
This was just done to match the OCG. Not much else to say. The infinite Trishula loops that do exist now only need the 1 and any that needed more where already gone from previous limit's/ban's. Really does any deck need to bring out more than 1?
Heavy Storm:
Obviously the biggest difference from last format to this format. This discussion goes hand in hand with Giant Trunade. Would you rather decks Trunade and then go for the OTK format? Or have fewer back row, people making plays sooner, and have the game go faster? Thankfully because of Starlight Road and Huge Revolution is Over, decks that like to play huge trap lineups can still exist and do well (T.G. particularly), though Heavy Storm has cut into deck diversity. Since decks can't set as much, (usually only 1 or 2 cards) now all Plants/Rabbit/Agents need to do is MST a single card they can go off. Or so we thought. Because of Heavy Storm, hand traps, mainly Maxx "C" have seen a huge increase in play and should only continue to see play. People need something to stop opposing plays without committing cards to the field. Maxx "C", Effect Veiler, and to a lesser extent D.D. Crow give us that. The other effect Heavy Storm has had is the massive increase in play of Trap Dustshoot. The past few formats, very few players committed deck space to this card simply because outside of first turn, it was useless as the opponent usually didn't have 4 cards in hand to meet the activation requirement. With Heavy Storm back, people are now setting less and holding on to bigger hands. This increases the odds of Dustshoot being live late game and reminded people just how good this card really is.
Pot of Avarice:
Fabled is the deck that misses this card more than any other. Plants miss it as well but Fabled needed multiple copies of this card to really go. Still with Xyz Summons now very common, and graveyards being filled extremely fast, this card needed to go to 1 just to prevent abuse. And thank Tebow because imagine Wind-Ups with multiple copies of this card.
Primal Seed:
Do we really care that this card is at one? Would anyone really run it?
Shien's Smoke Signal:
This is where Samurai really felt the pain. The 2 previous formats they had 4 RotA's to search their Shi En pieces. Now they only have 2. Their consistency and speed just fell flat on it's face because of it and now Samurai decks are rarely seen outside of a few stubborn Herp Derper's. My question? What can we do to make sure this deck disappears for good.
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