If you couldn't tell from previous posts, I'm big on Inzektors right now. It's kind of weird because I prefer decks like Plant Synchro, Synchro Cat, and Gladiator Beasts. Decks that have a variety of plays that they can do while Inzektors tend to focus on their 2 loops. However instead of doing what everyone else was doing, I've decided to experiment into other ways to run the deck and try to see how they work so in this entry I'll be going into possible main/side options of cards that you currently won't find in a "standard" Inzektor Deck.
http://yugioh.wikia.com/wiki/Inzektor_Hopper
Inzektor Hopper
Dark, Insect, Level 4, 1700/1400
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.
This is pretty much just a small mini engine to get the cards you need. One thing I've noticed is that the opening plays of an Inzektor deck are limited to Tour Guide into Sangan, Tour Guide into an Xyz, Card Trooper, Mystic Tomato, Sangan, and Armageddon Knight. Solid opening plays but I feel like they are kind of lacking since you can't commit much deck space to these cards. Inzektor Hopper in a way fixes that problem. If you open Centipede plus Hopper, you can summon Centipede, equip Hopper, then send Hopper to the graveyard to get a Centipede search, pretty much turning Centipede into a Toolbox to get the cards you need. Also gives you something to do if your opponent doesn't commit cards to the field. It also doubles as a nice 1700 monster which is stronger than anything else Inzektors have outside of Giga-Manits.
http://yugioh.wikia.com/wiki/Inzektor_Sword_-_Zektkaliber
Inzektor Sword-Zektkaliber
Equip Spell
Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand.
Typically competitive decks have stayed away from Equip Spells and for good reason. Outside of a select few (Premature Burial, Snatch Steal, Megamorph) most of them aren't that good. The extra effect you gain (usually an attack boost) usually isn't worth it and none of them can generate any card advantage and they are dead draws if you don't have a monster out. However one glance at Zektkaliber and you'll realize that it's much better than your typical Equip Spell. First and foremost, that extra 800 attack allows Centipede and Hopper to attack over Dolkka and Laggia (the 2 biggest problems in an Inzektor Deck), and allows it to survive Jurrac Guaiba (which is why Dino Rabbit destroys the deck). However that's not the only reason this card is good. With the Centipede+Hopper opening, when Centipede activates, you can search for Inzektor Sword-Zektkaliber with Centipedes effect. Yes Centipede searches for any Inzektor CARD. Then when this card on the field is sent to the graveyard you can get an Inzektor back from your grave. So if the equipped monster is removed from the field, you can get a key Dragonfly or Centipede back. Also if your opponent uses Heavy Storm or Mystical Space Typhoon to get rid of it, the Inzektor it's equipped to triggers allowing you to gain even more advantage.
http://yugioh.wikia.com/wiki/Jurrac_Guaiba
Jurrac Guaiba
Fire, Dinosaur, Level 4, 1700/400
If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn.
You must be thinking I'm crazy. Just hear me out. Jurrac Guaiba is something a friend and I have been high on recently and even more so this format. Take a look at the attack points of most monsters Inzektors run. Then take a look at the attack points of most monsters Wind-Ups run. They mostly run monsters with attack below 1700 so you don't even need a Forbidden Lance to be able to get this effect off a majority of the time. If you do get it's effect off, then your opponent is typically staring down an Evolzar Dolkka or an Evolzar Laggia which as we all know, are two of the most powerful Xyz Monsters in today's metagame. I've criticized Inzektors for their lack of versatility but adding this card into the main or side deck gives you something else you can do. If anything it will draw out opposing Effect Veilers, Fiendish Chain's, Solemn Warnings, or Torrentials instead of the primary cards they have to worry about. It's certainly interesting to think about. If your local metagame is full of Inzektors and Wind-Ups, I recommend trying this card out in either your Main or Side deck. You don't need to add multiple Dolkka's and Laggia's to your extra deck, just one of each. In an extra deck with plenty of space, its something that you should accomplish easily.
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